Scalable parallel out of core terrain rendering software

The geometry clipmap introduced in losasso and hoppe 2004 is a new level of detail structure for rendering terrains. To accomplish this, we utilize novel scalable techniques for integrated simplification, compression, and rendering. Imagebased rendering ibr can provide the realistic imagery required at realtime speed. The terrain rendering can be optimized by constructing simplified triangulation, which is adaptive to the terrain surface characteristics. Morris, and eddie kohler mit csail and harvard university abstract what fundamental opportunities for scalability are latent in interfaces, such as system call apis. An introduction to parallel rendering sciencedirect. Gpu raycasting for scalable terrain rendering researchgate. Retained mode parallel rendering for scalable tiled displays. Gpu raycasting for scalable terrain rendering semantic scholar. A prototype software system is implemented and tested on desktop pcs with two large cad datasets with 72. On the other hand, software for driving and interacting with tiled display walls. This system processes the many datasets that compose a full planet and ef.

Our experimental results demonstrate that our fullyautomatic scheme effectively hides the io latency in outof core versions of the entire nas parallel benchmark suite, thus resulting in speedups of roughly twofold for five of the eight applications, with one application speeding up by over threefold. Designing scalable software for multicore processors austin t. Additionally, complex large scale and outofcore multiresolution rendering. It consists of several projectors that compose a single, seamless image onto the screen. A scalable terrain model is composed of multiples files, some mandatory and some. Dec 20, 2011 the terrain rendering can be optimized by constructing simplified triangulation, which is adaptive to the terrain surface characteristics. In this paper, we introduce a novel outofcore parallel and scalable technique for rendering massive terrain datasets. Our multigpu out of core takes advantages of a loadbalancing method and. Sniper is a next generation parallel, highspeed and accurate x86 simulator. Pdf we present algorithms for rendering realistic images of large terrains and their. For this project, a cluster of offtheshelf pcs with 3d gaming video hardware performs the. A scalable terrain model, or stm for short, is a feature which can be used to create and display a very large terrain model using a multiresolution technology similar to technology used for raster or point cloud data. There are many ways to generate and render terrain, but for years one of the most common ways has been to generate a terrain from a heightmap and use a mask texture to blend, or composite, diffuse textures together. This multi core simulator is based on the interval core model and the graphite simulation infrastructure, allowing for fast and accurate simulation and for trading off simulation speed for accuracy to allow a range of.

Feature sensitive resampling of point set surfaces with gaussian spheres. In proceedings eurographics symposium on parallel graphics and visualization, pages 6371, 2010. In this paper, we introduce a novel out of core parallel and scalable technique for rendering massive terrain datasets. Most common terrain rendering is the depiction of earths surface it is used in various applications to give an observer a frame of reference. Scalable parallel outofcore terrain rendering prashant goswami maxim makhinya jonas bosch renato pajarola visualization and multimedia lab department of informatics university of zurich abstract in this paper, we introduce a novel outofcore parallel and scalable technique for rendering massive terrain datasets. As the data caching system should not interfere with the rendering, the system utilizes parallel processing to resolve this issue. Parallel rendering or distributed rendering is the application of parallel programming to the computational domain of computer graphics. Gpubased ray casting of stacked outofcore height fields. To the best of our knowledge, no other current work in the literature provides a way to implement a robust and efficient lod terrain rendering without hierarchical data structures. Expected schedule eurographics working group on parallel. Adaptive and scalable load balancing scheme for sortlast. Our aim is to give users realtime freeviewpoint rendering of real indoor scenes, captured with offtheshelf equipment such as a highquality color camera and a commodity depth sensor. Our approach achieves parallel rendering by division.

Adaptive and scalable load balancing scheme for sortlast parallel volume rendering on gpu clusters wonjong lee. In this paper, we present a gpubased out of core rendering approach under the manylights rendering framework. Scalable terrain model overview contextcapture descartes. Lod terrain rendering by local parallel processing on gpu. Institute of computer science ii, computer graphics group, university of bonn bonn germany abstract visualisation of terrain data has been an active area of research for more than an decade already and astonishing results have been achieved already. Based on a shared out of core data management system, we virtualize the access to the height fields, allowing us to treat the individual. Load balanced parallel gpu outofcore for continuous lod. Such triangulation contains more primitives in sharp regions with highfrequency details and allocates a small number of large triangles for flat areas. Parallel viewdependent refinement of compact progressive meshes. Our method allows the rendering of global illumination in fully dynamic scenes. A scalable parallel ray tracing algorithm for satellite imagery. An mixture of chunkedlod, geomipmap and fractals is used to handle the large terrain and make it very detailed. We develop a new simple indexing scheme for out of core processing of large scale data sets, which enables the identification of the active cells extremely quickly, using more compact indexing structure and more effective bulk data movement than. In order to render the largescale terrain data with existing graphic.

Using the equalizer parallel rendering framework, we show how a wide. Scalable parallel outofcore terrain rendering inriamaverick. Gpu raycasting for scalable terrain rendering, eurographics 2009. The overview of our voxel assisted gpu out of core framework is shown in fig. Cacheefficient parallel isosurface extraction for shared cache multicores. Alvin leung senior engineer software tableau software. The target system for this parallel renderer is a socalled tiled display, a highresolution screen. Pdf algorithms for rendering realistic terrain image sequences. Rain table implements an out of core image rendering framework that uses tiling, ondemand. Selfscheduled parallel isosurfacing using distributed span space on cell. For indoor scenes however, two challenges are especially prominent. The spatial resolution of the dem and the texture is 1m and 12.

Terrain rendering covers a variety of methods of depicting realworld or imaginary world surfaces. In proceedings eurographics symposium on parallel graphics and visualization, 6371. Based on a shared outofcore data management system, we virtualize the access to the height fields, allowing us to treat the individual. Crockett institute for computer applications in science and engineering m. Demo and complete directx source code is available under a free software license. Agi earthimager 3dcl is a threedimensional resistivity and induced polarization ip inversion modeling software. Today, parallel hardware is routinely used in graphics workstations, and numerous software based rendering systems have been developed for generalpurpose parallel architectures. The ability to render this much viewable terrain has come mainly from the increased power in consumer level video cards. By integrating raycasting into a tilebased gpu viewer that effectively reduces bandwidth requirements in out of core terrain visualization, we show that the rendering performance for large, highresolution terrain fields can be increased significantly.

This paper explores a devicelevel parallel design that distributes the workloads for both gpu out of core and lod processing in a multigpu multidisplay system. Precompositing textures for terrain rendering intel software. Ryan overbeck tech lead manager staff software engineer. An efficient and scalable parallel algorithm for outof. The fundamental operation of sortlast parallel rendering is an image composite, which combines a collection of images generated independently on each node into a single blended image. Deferred vector map visualization siggraph asia 2016. It caches terrain geometry in a set of nested regular grids, which are incrementally shifted as the viewer moves. The prominent technique for volume rendering large data on a gpu is to use a multiresolution representation 11, 12. This article provides an overview of the parallel rendering field, encompassing both hardware and software systems.

Westermann gpu raycasting for scalable terrain rendering figure 1. An efficient and scalable parallel algorithm for out of core isosurface extraction and rendering. High quality terrain rendering has been an important and challenging research. This method hinges on the concepts of empty space leaping and early ray termination, two techniques developed early on which demonstrate that sampling can be significantly reduced in many instances of volume rendering. The task of developing a scalable parallel rendering framework is even more difficult if it should be generic to support various types of data and visualization applications, and at the same time.

This project implements software that allows users to interact with visualizations by taking advantage of novel scalable tracking technology for tiled displays, developed at evl. Outofcore terrain rendering with reparameterized textures joachim harabasz. It comes with the 32bit basic version of earthimager 3d along with the 64bit 3dcl. These enable the realtime rendering of out of core data sets while guaranteeing geometric and texture accuracy of one pixel between original and rendered mesh in image space. Over the years numerous image compositing algorithms have been proposed as well as several enhancements and rendering modes to these core algorithms. The parallel rendering task decomposition is implemented on top of an existing terrain renderer using. However, when parallel processing is in progress on the gpu, it is.

This project is about rendering of very large and very detailed terrain. Scalable and accurate parallel multicore simulation. The parallel rendering task decomposition is implemented on top of an existing terrain renderer using an open source framework for cluster parallel rendering. Software architecture for parallel graphics and visualization thomas w. Hardwarebased adaptive terrain mesh using temporal. In proceedings eurographics symposium on parallel graphics and visualization, pages 111120, 2010. The parallel rendering task decomposition is implemented on.

Index termsparallel rendering, scalable visualization, cluster graphics, immersive environments, display walls. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization, medical visualization, cad applications, and virtual reality. Conducted research on parallel sparse lu factorization and parallel realtime graphical rendering with terrain data using single instruction, multiple data simd and multiple instruction. These methods have an advantage of expanding to outofcore and can perform fast rendering by. Aug 24, 2009 microrendering for scalable, parallel final gathering. Westermann munich, utah the authors started with an existing terrain rendering system, which handles very large outofcore datasets using a quadtree, and replaced the rendering portion with a gpubased raycasting algorithm. Otherwise with the exception of deferred shading the terrain rendering techniques have remained pretty much the same as they were in years previous. Terrain lod published papers virtual terrain project. An analysis of scalable gpubased rayguided volume rendering.

I am a software engineer research scientist specializing in immersive imagebased experiences. Also no other work establishes a clear framework for local parallel. Outofcore terrain rendering with reparameterized textures. Microrendering for scalable, parallel final gathering. Scalable compression and rendering of textured terrain data. This software, which targets researchers in remote sensing as well as foresters, enables the user. Acm symposium on virtual reality software and technology 2006. Download precompositing textures for terrain rendering pdf 632kb. Manylights rendering is an efficient and scalable rendering framework for a large number of lights. Download rendering very large, detailed terrain for free. Express and other modern interconnects, combinations of software.